#include "Sensor.h"
#include "GameGUI.h"

Sensor::Sensor(boost::shared_ptr<BaseObject> parent, SensorPosition pos):
BaseTrigger("level/sensor.xml"), parent(parent), pos(pos)
{
}

Sensor::~Sensor(void)
{

}
void Sensor::collision(boost::shared_ptr<BaseObject> obj, btVector3 &point)
{
	parent->sensorCollision(obj, pos);
}
